Diablo 3 Spielstände gelöscht und neuer Beta Patch online

Aufgrund des neuen Diablo 3 Beta Patch wurden alle bisherigen Spielstände, Gold, Charaktere, etc. gelöscht. Die genauen Änderungen hat Blizzard veröffentlicht, wir haben das wichtigste für euch übersetzt. Schaut selbst!

General / Allgemein

D3 Alle Characktere wurden gelöscht. Als Teil dieses Prozesses, werden Handwerk, Gold und Gegenstände (auch solche, die in einem Auktionshaus oder in einem gemeinsamen Versteck liegen) gelöscht.
All characters have been wiped. As part of this process, artisans, gold, and items (including those placed on the auction house or in a shared stash) have also been reset.

D3 Das wechseln der Skills benötigt jetzt einen der neuen Nephalem Altare. Nephalem Altare stehen zurzeit in Neu-Tristram und an anderen Schlüsselpositionen in Akt I. Mit einem Klick auf den Altar öffnet sich eine Oberfläche, die es ermöglicht aktive und passive Skills zu wählen oder auszutauschen.
Switching out class skills will now require the use of a new feature known as the Nephalem Altar. Nephalem Altars are currently located in New Tristram, as well as in key locations throughout Act I. Clicking on an altar will open up the skill UI, allowing both active and passive skills to be selected or exchanged.

D3 Der Kessel des Jordan ist nicht länger in der Beta verfügbar.
The Cauldron of Jordan is no longer available in beta content. It will be rewarded to players at a higher level in the game.

Quests

D3 Das Gold, das für Quest ausgezahlt wird, wurde deutlich reduziert.
Gold rewarded from quests has been significantly reduced.
Experience rewarded from quests after level 4 is now based on the number of mobs you’d have to kill to earn the same amount of experience, rather than being a strict percentage of a level.

Skills / Fähigkeiten

D3 Es wurden neue, passive Fähigkeiten zu allen Klassen hinzugefügt.
New passive skills have been added for all classes. See individual class notes below for more information.

D3 Flächenschaden wurde reduziert.
AoE (Area of Effect) skills for all classes have had their damage reduced.

Single-target skills for all classes have had their damage increased

D3 Alle Fähigkeiten sind jetzt abhängig vom Schaden der Waffe.
All skills are now based off weapon damage

User Interface / Oberfläche

D3 Die Oberfläche im Spiel wurde erneuert und benutzerfreundlicher gemacht.
The in-game UI has been updated with general art and usability improvements

Diablo 3 Klassen

Barbarian / Barbar

Active Skills / Aktive Fähigkeiten

D3 Die Raserei Generatoren des Barbars wurden neu abgestimmt.
The Barbarian’s Fury Generators have received a tuning pass. Bash, Cleave, and Frenzy now generate more Fury whereas the other Fury Generators now generate less.

D3 Die zusätzlichen Änderungen schließen mit ein:
Additional changes include:

  • Battle Rage
    Damage bonus reduced from 30% to 20%
  • Revenge / Rache
    The chance for this ability to activate has been increased from 10% to 15%
  • Weapon Throw / Waffenwurf
    Fury cost reduced from 20 to 10
    Damage decreased from 210% to 180%

Passive Skills / Passive Fähigkeiten

New passive skills have been added:

  • Nerves of Steel
    Unlocked at level 12
  • Your defense is increased by 25% of your Vitality

Demon Hunter / Dämonenjäger

General / Allgemein

D3 Der maximale hass wurde von 150 auf 125 reduziert.
Maximum Hatred reduced from 150 to 125

Active Skills

The order in which skills are awarded has been adjusted for levels 1 to 13.

Resource management for the Demon Hunter has been reworked significantly. Skills for the class now fall into the three categories: Hatred Generators, Hatred Spenders, and Discipline Spenders
Hatred Generators
Bola Shot: Generates 2 Hatred

  • Entangling Shot: Generates 4 Hatred
  • Evasive Fire: Generates 4 Hatred*
  • Grenades: Generates 2 Hatred
  • Impale: Generates 6 Hatred
  • Hatred Spenders
    Chakram: Costs 10 Hatred
  • Elemental Arrow: Costs 5 Hatred
  • Hungering Arrow: Costs 10 Hatred
  • Rapid Fire: Costs 30 Hatred (initially) and 1.5 Hatred per second for each additional shot
  • Discipline Spenders
    Caltrops: Costs 8 Discipline
  • Shadow Power: Costs 20 Discipline
  • Vault: Costs 10 Discipline
  • *Evasive Fire: Costs 4 Discipline to Backflip
  • Additional changes include:
    Bola Shot
    On-hit damage increased from 100% to 105%
  • Chakram
    Damage reduced from 150% to 135%
  • Grenades
    Damage increased from 75% to 80%
  • Hungering Arrow
    Damage increased from 115% to 145%
  • Pierce chance is once again a fixed 35% rather than scaling with level
  • Impale
    Impale has been given a new spell effect. It is now a thrown dagger instead of a bow shot.
  • Rapid Fire
    Damage increased from 35% weapon damage per shot to 38% weapon damage per shot
  • Shadow Power
    Attack speed bonus reduced from 50% to 30%

Passive Skills / Passive Fähigkeiten

New passive skills have been added:

  • Tactical Advantage
    Unlocked at level 10

Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds

Monk / Mönch

Active Skills / Aktive Fähigkeiten

Mantras
All Mantras now have a 15 second cooldown and grant a bonus effect for the first 3 seconds after activation

Additional changes include:
Blinding Flash
Spirit cost reduced from 50 to 30

Duration reduced from 5 second to 3 seconds

Breath of Heaven
Spirit cost reduced from 75 to 25

Healing amount reduced

Crippling Wave
Damage increased from 120% to 135%

Deadly Reach
Damage increased from 110% to 120%

Fists of Thunder
Damage increased from 100% to 120%

Lashing Tail Kick
Spirit cost increased from 25 to 30

Damage increased from 130% to 180%

Passive Skills / Passive Fähigkeiten

Transcendence
Healing per Spirit reduced

Witch Doctor / Hexendoktor

Active Skills / Aktive Fähigkeiten

All Witch Doctor skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.

Passive skills / Passive Fähigkeiten

New passive skills have been added:
Circle of Life
Unlocked at level 12

Whenever an enemy dies within 12 yards there is a 5% chance that a Zombie dog will automatically emerge

Jungle Fortitude
Unlocked at level 10

Reduces all damage taken by you and your pets by 20%

Wizard / Zauberer

Active Skills / Aktive Fähigkeiten

The order in which skills are awarded from levels 6 to 13 has been adjusted. Players will now unlock offensive and defensive spells in an alternating order.

All Wizard skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.

Passive Skills / Passive Fähigkeiten

New passive skills have been added:
Critical Mass
Unlocked at level 12

Your critical hits reduce the cooldown of your spells by 1 second

Followers

Templar

Skills
Guardian
Ability now unlocks at level 20, instead of level 5

Heal
Healing provided by this ability will now scale properly

When activated, ability will heal you for ¼ of your total health every 15 seconds

Will only heal when player is below 50% health, down from 67%

Intimidate
Slow amount reduced from 80% to 50%

Intervene
Intervene is the new name for Taunt, and now unlocks at level 5

Radius of monsters to be taunted reduced from 30 to 10 yards

Duration reduced from 10 seconds to 5 seconds

Will now only cast when player is below 50%

Cooldown increased from 15 seconds to 30 seconds

Loyalty
Life regenerated by this ability will now scale properly

Items / Gegenstände

General / Allgemein

Players now start with 5 health potions

Health globes now heal you over 1.5 seconds rather than over 5 seconds

The number of chests, shrines, and other interactable items (e.g. bookcases and loose stones) has been greatly reduced across the entire game

Items sold from vendors will now be at least one item level lower than those that are currently available to a player via drops from monsters

The level of an item is now much more likely to match or be close to the level of the monster from which it dropped, and the affixes that appear are much more likely to be from the upper range

Weapons / Waffen

Several significant changes have been made to weapons and weapon damage affixes:
The damage bonus granted to two-handed weapons over one-handed weapons has been reduced from 15%-38% from level 1-60 to 13%-32%

Wands attack speed has been increased from 1.2 to 1.4

Quivers, Orbs, and Mojos will now always come with +Min/Max damage

Ceremonial Daggers will now frequently come with +Mana Regen

Wands will now frequently come with the +Max Arcane Power

The amount of inherent slow granted by cold weapons has been reduced from 3 seconds to 1 second

One-handed crossbows and daggers now pull from a separate pool of affixes for + damage

The damage variance between weapons of the same type has been reduced.

Bug Fixes

Fixed an issue that was causing two-handed Monk combat staves to not receive the proper damage bonus

Diablo 3 Monster

General / Allgemein

A new Mortar affix has been added to the game. Mortar monsters will lob grenades at enemies outside melee range.

Lightning bolt damage from Electrified-enchanted monsters has been reduced by 40%

Monsters that are enchanted to an element (Molten, Electrified, etc.) now correctly have 50% resistance to their chosen element
Ex: Molten monsters will have 50% damage resistance to Fire at equal level

Wretched Mothers in Act I can now only summon one zombie at a time

Treasure Goblins are now immune to fear

Bosses / Bosse

Skeleton King
Whirlwind damage increased from 100% to 300%

Cleave damage increased from 80% to 100%

Crafting

Artisans / Handwerk

Blacksmith
Blacksmiths now start with a Fist weapon and a Dagger weapon option to craft

Blacksmith leveling and crafting recipes have received a tuning pass

Items / Gegenstände

Pages of Training will now drop starting at level 6, down from level 8

The chance for Magic and Rare items to salvage into higher quality crafting material has been increased from 1% to 5%

Salvaging blue items now has a 1% chance to salvage into Legendary crafting material

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